Sidd

Signease · Indian Sign Language ecosystem

Signease, a sign-first app that lets Deaf and hearing people talk, learn and work together

UI/UX + ACCESSIBILITY

SOLO PRODUCT DESIGNER

TWO USER ROLES

47 SCREENS

View full case study on Behance

Go back

01

OVERVIEW

02

CONTEXT

03

PROBLEM

04

ITERATIONS

05

FINAL DESIGN

Translate

Learn

Calls

06

OUTCOME

01 / 06

OVERVIEW

About Signease

Signease is an accessibility-focused ecosystem for Indian Sign Language. A mobile app translates between text, voice and sign in both directions, with separate learning paths for Deaf and hearing users.

Overview: More than a translation tool

Signease began with a simple question: why should communication become difficult just because two people use different languages?

The project explores an Indian Sign Language-first ecosystem that brings communication and learning into one experience. Instead of treating accessibility as a feature added to an existing product, I designed for Deaf and hearing people as two equally important participants in a conversation.

My role

End-to-end product design, from research and problem framing to information architecture, user flows, UI design and prototyping.

Scope

Field research

Personas

IA and user flows

UI system

47 screens

Prototype

Outcomes

47

Screens across two roles and one design system

4

Personas built from a field visit to a Deaf school

5

Products scoped, with the mobile app designed end to end

02 / 06

CONTEXT

ISL is a first language for millions.

Most tools still assume Text.

Deaf people in India grow up signing, then meet a world built on speech and written language. Teachers, doctors and employers rarely sign, and interpreters are scarce.

My elder sister is Deaf. I wanted a tool that not only assists, but also raises awareness.

35–44%

of reading, language and maths variance explained by sign-language proficiency alone

Hrastinski & Wilbur, 2016

4×

more reading-comprehension questions answered correctly by sign-fluent students: 40% against 10%

Hrastinski & Wilbur, 2016

8th–9th

grade reading level reached by native-signing deaf readers, against a 4th-grade average

From the literature review: a strong first language in sign is what makes reading possible, and the bridge to text has to be taught.

FACT

73.9% of Deaf adults aged 15–59 are marginal workers. Only 26.1% hold regular jobs, and communication is a big reason why.

03 / 06

PROBLEM

What I heard beyond the language barrier

I visited a school for the Deaf in Buldhana, Maharashtra, and spoke with 10 -12 students, their teachers and parents. Their stories kept pointing at the same wall.

WHAT WE HEARD

STUDENT

“We don’t understand language subjects well; they are hard for us.”

TEACHER, DEAF SCHOOL

“I explain, they copy, and I am never sure they understood.”

STUDENT, CLASS 7

“I want to become an engineer, but can a deaf person become one?”

CORE PROBLEM STATEMENT

“How might we help Deaf people communicate and learn in ISL, and help hearing people meet them halfway, so language stops being a barrier?”

Three issues created this problem

Pen and paper

Gestures

No interpreter

COMMUNICATION

Every conversation is a negotiation

Ordering food or explaining symptoms depends on notes and guesswork.

Forms

Websites

Captions

INFORMATION

Text alone is not accessibility

ISL and written grammar differ, so a form or caption is harder to read than it looks.

Teacher can’t sign

No ISL books

EDUCATION

Lessons get lost in translation

Students copy from the board without understanding, and teachers have no ISL-ready material.

04 / 06

Design iterations

A direction I explored

before the final UI

My first version used full solid-purple screens. Testing it against real reference apps showed three problems, so I moved away from it.

V1 · BEFORE

V2 · AFTER

WHAT WAS WRONG

Heavy and tiring

A solid colour field dominated every screen.

WHAT WAS WRONG

Weak hierarchy

Cards and text lost contrast against purple.

WHAT WAS WRONG

Not the calm tone I wanted

Learners need focus, not intensity.

V2 keeps purple as an accent, not a wash: light glass surfaces, high contrast, and calm enough to read outdoors.

05 / 06

FINAL DESIGN

Bringing communication

and learning together

Three principles from the research ran through every screen:

01

Sign video leads,

text supports.

02

One layout for

both roles.

03

Every mode one tap

from the nav.

INFORMATION ARCHITECTURE

47 screens, 12 modules, one five-tab app

Before the screens, I mapped what exists and where it sits. Both roles share the same navigation; only a few modules change by role.

Onboarding · Choose your role

Hearing user · Home

Emergency · Hold for SOS

Onboarding, both homes, translate, learn, calls and emergency help. Same components, two roles, one five-tab navigation.

06 / 06

OUTCOME

What this is,

and what it is not yet

A case study is only honest if it says where it stops. Signease is a concept, and these are its edges.

WHAT THIS IS

— An ISL-first concept, scoped as five products with one app designed end to end.

— Grounded in a field visit and four peer-reviewed papers.

WHAT IT IS NOT YET

— There is no trained ISL recognition model. Sign-to-text is designed, not built.

— Not yet usability tested with a Deaf cohort at scale.

WHAT I WOULD DO NEXT

— Time five Deaf students on the Translate flow.

— Take the sign vocabulary to ISLRTC for review.

The goal was never to translate for Deaf people. It was to let them communicate, and be communicated with, in their own language.

THAT WAS THE SHORT VERSION

The full case study has the field research, personas, user flows and every iteration behind each decision.

View full case study on Behance

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